#pragma once
#include "MeshDefs.h"
#include <vector>
using std::vector;

class SubMesh
{
private:
	vector<TRIANGLE*> mTriangles;
	unsigned int mTextureId;
public:
	TriangleIter getTriangleStartIter();
	TriangleIter getTriangleEndIter();
	void addTriangle(TRIANGLE* t);
	unsigned int getTextureId();
	void setTextureId(unsigned int tId);
};
